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Сообщение от Learnuc |
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Olenjca,
привет.
а содержимое output_log.txt ?
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Initialize engine version: 5.3.4f1 (fdbb5133b820)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: AMD Radeon HD 7660D (ID=0x9901)
Vendor: ATI
VRAM: 2287 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Silver Tale\Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Silver Tale\Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Silver Tale\Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Silver Tale\Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Silver Tale\Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Silver Tale\Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Silver Tale\Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Silver Tale\Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Silver Tale\Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Silver Tale\Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Silver Tale\Data\Managed\Ionic.Zlib.dll (this message is harmless)
Loading D:\Silver Tale\Data\Managed\Ionic.Zlib.dll into Unity Child Domain
- Completed reload, in 0.066 seconds
Platform assembly: D:\Silver Tale\Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Silver Tale\Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
<RI> Initialized touch support.
UnloadTime: 0.691777 ms
No timebomb, initializing game.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
[Singleton] An instance of GameManager is needed in the scene, so '(singleton) GameManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Platform assembly: D:\Silver Tale\Data\Managed\System.Xml.dll (this message is harmless)
GameManager initialization done.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
GameManager loading started.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
GameManager gamedata loaded - ok.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
TrySaveGameToDisk
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
GameManager settings loaded - ok.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Starting scene SPLASH_SCENE
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.413600 ms
Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 841.
Total: 1.101955 ms (FindLiveObjects: 0.047911 ms CreateObjectMapping: 0.054266 ms MarkObjects: 0.975822 ms DeleteObjects: 0.017111 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.197378 ms
Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 1152.
Total: 1.311200 ms (FindLiveObjects: 0.071377 ms CreateObjectMapping: 0.063555 ms MarkObjects: 1.135689 ms DeleteObjects: 0.034222 ms)
TrySaveGameToDisk
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
TrySaveGameToDisk
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
PRESAVE
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
AFTERSAVE
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Setting up 1 worker threads for Enlighten.
Thread -> id: 11f8 -> priority: 1